Skip to main content
Chore Wars · Rulebook

The rules

Race to score 15 VP before anyone else.

2–5 PlayersBest at 3–4Ages 7+20–40 min113 Cards
The goal

Score 15 victory points by completing chores. Level 2 chores are worth 2 points, Level 3 are 3 points, Level 4 are 4 points. Some chores have bonus conditions that pay extra. First player to 15 VP wins.

Setup
  1. 1Separate the deck into the chore deck (39 cards) and the action deck (74 cards). Shuffle each separately. Place both face-down in the center, with room beside each for a discard pile.
  2. 2Deal each player 3 chore cards face-up in front of them. This is their tableau — all 3 chores can be worked on simultaneously and everyone can see them.
  3. 3Deal each player 5 action cards as a starting hand. Keep these secret.
  4. 4The youngest player goes first. If a tie, whoever did a real chore most recently goes first. Play continues clockwise.
Tableau is always 3. Whenever a chore leaves your tableau (completed, swapped, stolen, stalled), draw a new chore so you start your next turn with 3 face-up chores. If the chore deck is empty, leave the slot blank.
On your turn
Step 1

Draw

Draw up to 7 cards from the action deck.

Step 2

Play

Play 1 progress card and 1 action card. Skip or discard in place of either.

Step 3

Score

Claim any chores that hit their progress target. Refill tableau to 3.

What can you play in Step 2? Your Play step has two slots. For each slot you may: play a matching card, discard any 1 card from hand, or do nothing.

Progress slot: play a Done or Finally!.

Action slot: play an Inspection, Delegate, Chore Swap, Family Meeting, I'll Do It Later, or Teamwork.

Excuse is a reaction — it can be played any time and uses neither slot.

Hand-size cap. At the end of your Score step, if you hold more than 7 cards, discard down to 7 (your choice which).
Completing chores & scoring
LevelDone NeededBase VPExamples
Level 2
Quick Jobs
2 Done2 VPTake Out the Trash, Make Your Bed, Feed the Cat
Level 3
Real Effort
3 Done3 VPDo the Laundry, Wash the Dishes, Mop the Floor
Level 4
The Big Ones
4 Done4 VPMow the Lawn, Clean the Gutters, Reorganize the Garage
Done cards are placed face-up on a chore in your tableau to track progress. Progress persists across turns. Finally! targets any chore on your own tableau and adds 3 progress at once. It cannot be blocked.
When a chore reaches its required Done count, it is completed in your Score step. Resolve its Trigger ability if it has one, then place the chore face-down in your scored pile. Discard the Done cards that were on it. Draw a new chore to refill your tableau.
Chore ability types
Passive

Always active while the chore is in your tableau. Effect ends when the chore leaves.

Clean Your Room is immune to Delegate.

Trigger

Fires once, the moment the chore is completed.

Take Out the Trash lets you steal a card when you complete it.

Bonus

Adjusts the chore's victory point value based on a condition met when scored.

Reorganize the Garage is worth 5 VP instead of 4 if you complete it after an opponent reaches 7+ VP.

Action cards
  • Done
    Progress · ×30
    Add 1 progress to one of your chores.
  • Finally!
    Progress · ×6
    Add 3 progress to any one chore in your own tableau. Cannot be blocked.
  • Inspection
    Attack · ×4
    Choose an opponent's chore with at least 1 progress. Remove 1 progress. Blockable by Excuse and by I'll Do It Later (Dodge).
  • Excuse
    Reaction · ×6
    Cancel any action card targeting you. Both cards discard. Doesn't use your Play action.
  • Delegate
    Coop · ×4
    Choose an opponent. They must play 1 Done from their hand onto a chore in your tableau (your choice). If they have no Done in hand, they prove it; the Delegate is discarded with no effect. Blockable by Excuse.
  • Chore Swap
    Swap · ×4
    Swap one chore (with progress) from your tableau with one chore from any opponent's tableau. Blockable by Excuse.
  • Family Meeting
    Chaos · ×4
    Everyone passes 3 cards to the player on their left. In 2-player: each player slides 3 face-down cards across simultaneously.
  • I'll Do It Later
    Stall · ×4
    Discard a chore from your tableau (no VP), draw a replacement from the chore deck.
  • Teamwork
    Coop · ×4
    Choose an opponent. Both reveal hands. Each places 1 Done from their own hand onto a chore in your tableau (you choose for both). If the opponent has no Done, you alone place 2 Done from your hand. Blockable by Excuse.
Catch-up & last-place help

If at the start of your turn you have 0 VP and any opponent has 5+ VP, you draw 2 action cards in Step 1 instead of 1. This catch-up draw stops the moment you score your first chore.

Why? Without it, a player who draws 4 Excuse cards and 1 Done in their opening hand can fall hopelessly behind by turn 4. The 2-draw bonus gives bottom-of-the-pack players a way back in without giving leaders a snowball.

The last stretch

The first time you reach 8 VP, your tableau is protected for one full round — until your next turn begins, opponents cannot target your tableau with Inspection, Delegate, Chore Swap, or Reorganize the Attic. After that round ends, the protection lifts permanently. You have one window to close out the win.

Why? Once you're one chore from winning, every opponent has incentive to dogpile you. Without a brief shield, the leader is decided by turn order, not skill. One round of protection turns the finale into a real race.

Timing & edge cases
  • Excuse window

    Excuse may be played the instant after an opponent declares an action targeting you, before any of its effects resolve. Only one Excuse may resolve per attempted action.

  • Excuse vs. Inspection

    The targeted player can Excuse it. Wipe the Counters auto-cancels the first Inspection on you for free. I'll Do It Later (Dodge) also cancels an Inspection.

  • Excuse vs. Finally! / Done

    These target your own chores, so they aren't "targeting an opponent" — they cannot be Excused.

  • Delegate when no Done in hand

    The targeted opponent must reveal their full hand to prove they have no Done. The Delegate is discarded with no effect. Their hand returns secret afterwards.

  • Chore Swap with progress

    Any Done cards already on the chore travel with it. The new owner now needs the same total Done to complete it.

  • Inspection on a chore with 0 progress

    Not legal — pick a different target chore or hold the card.

  • Multiple completions in one Score step

    Resolve them one at a time in any order you choose. Each Trigger fires fully before the next.

  • Action deck runs out

    Shuffle the discard pile to form a new action deck. If both are empty, players keep playing with the cards they have until someone wins or no one can act, in which case the player with the most VP wins (tiebreaker: most chores in scored pile, then most cards in hand).

  • Chore deck runs out

    Tableaus shrink as chores are completed; this is a game-end pressure. The first player to 15 VP still wins; if no one reaches 15 before all chores are scored, highest VP wins.

  • Winning mid-turn

    The moment your VP total reaches 15 at the end of any step, the game ends immediately. Opponents do not get a final turn.

Winning

First to 15 VP wins.

The moment your scored pile totals 15 victory points, you win immediately. Tiebreakers don't come up — the game ends inside a single player's turn.

Variant

Quick Game

15 min

Play to 10 VP instead of 15.

Variant

Long Game

45 min

Play to 20 VP. Reshuffle the chore deck if it runs out.

Variant

2-Player Variant

Deal 4 chores per tableau instead of 3 to keep the play space lively.

Quick reference
Players2–5 (best 3–4)
Ages7+
Play time20–40 min
Total cards113 (39 chore + 74 action)
Hand cap7 cards
Tableau3 face-up chores
Starting hand5 action cards
Draw per turnup to 7 (2 if behind)
Plays per turn1 progress + 1 action
Win at15 VP